We worked with the team at Inc. Magazine to revamp their app which was in the form of a PDF flipbook. Utilizing Adobe's AEM Mobile platform, we were able to organize their content on a freshly re-designed home screen that gives the user the ability to dive in immediately. Complete with a daily updated 'Must Reads' section, an extensive web feed pulled directly from their CMS and a visually pleasing monthly contents screen, the new app sets the bar for publication based apps. You can read more about the app by checking out Adobe's blog here.
The UCLA Admit Preview Day iPad/iPhone app was built to assist perspective students visiting the UCLA campus. It's packed with useful information about the campus and surrounding areas. Included in the app are a welcome letter, schedule of events, speaker list and times, campus maps and a beautifully displayed auto-updating Instagram feed. There's also a tab for user feedback.
The Final Hours of Tomb Raider is an app about how Crystal Dynamics designed and produced a game about a worldwide brand. The app is written by Geoff Keighley, an award winning video game journalist who has written numerous other Final Hours apps. The app was recognized by Entertainment Weekly as being 'beautifully designed' and contains loads of interactives including a 3D map, a flip book history of The Final Hours of Tomb Raider and an audio mixer of the sounds that inspired the game.
Every month we take the printed version of this award winning publication and bring it to life with rich interactives, video, audio and games. Each issue introduces kids to topics in areas such as science, space, nature, history and culture.
Ian Brown has over 13 years’ experience in the design and publishing industry. He has worked for various national publications, including Discover, Runner’s World, Men’s Fitness, Field & Stream, Men’s Health, and Scientific American. Throughout his career, he has accumulated extensive experience in all aspects of design, production and animation.
Ed Gabel has more than 25 years’ experience in the publishing industry and specializes in 3-D graphics and animation. He began his career illustrating for newspapers, leading to a position at TIME magazine. His artwork has appeared on the covers of TIME, Newsweek, Rolling Stone, Entertainment Weekly and ESPN The Magazine among others.